3D Editor

Import a local file into the Editor

Add supported scan or model files to a scene and check their transfer after saving.

Before you start

Open a workspace scene in the 3D Editor.

Who can do this

Members with Editor access. Editing actions depend on your role and the shared view permissions.

Steps

  1. Choose Import in the Editor mode toolbar or Editor Tools.
  2. Choose the local file. For a Potree source, include metadata.json and its related files when prompted.
  3. Review the detected format, enter a display name, and confirm. Wait for the import progress to finish.
  4. Check the imported object in the Outliner. Save the scene and inspect Transfer Center for any upload started by Save.

What you should see

The imported object appears in the scene and Outliner.

If something goes wrong

  • If the format is rejected, check that it is one of the formats offered by the import picker and that related files are present.
  • Keep local files available and the app open while conversion or transfer is running.