3D Editor

Add an existing Library asset to a scene

Find a prepared asset in the Editor Assets panel and place it in the workspace.

Before you start

Open a workspace scene in the 3D Editor.

Who can do this

Members with Editor access. Editing actions depend on your role and the shared view permissions.

Steps

  1. Open the Assets panel in the Editor and search for the asset name.
  2. Check that the asset is ready in Library if it does not appear or cannot be used.
  3. Choose the asset and use the available add action to place it in the current scene.
  4. Select the added item in the Outliner to position or inspect it, then save.

What you should see

The existing asset is referenced in the scene.

If something goes wrong

  • Guest-link viewers do not have access to the organization Library or Editor asset browser.
  • If an asset is missing, confirm the selected organization and its Library access.