3D Editor
Add an existing Library asset to a scene
Find a prepared asset in the Editor Assets panel and place it in the workspace.
Before you start
Open a workspace scene in the 3D Editor.
Who can do this
Members with Editor access. Editing actions depend on your role and the shared view permissions.
Steps
- Open the Assets panel in the Editor and search for the asset name.
- Check that the asset is ready in Library if it does not appear or cannot be used.
- Choose the asset and use the available add action to place it in the current scene.
- Select the added item in the Outliner to position or inspect it, then save.
What you should see
The existing asset is referenced in the scene.
If something goes wrong
- Guest-link viewers do not have access to the organization Library or Editor asset browser.
- If an asset is missing, confirm the selected organization and its Library access.