3D Editor
Move, rotate, and scale an object
Use transform handles or precise Inspector fields to position scene objects.
Before you start
Open a workspace scene in the 3D Editor.
Who can do this
Members with Editor access. Editing actions depend on your role and the shared view permissions.
Steps
- Select the object in the viewport or Outliner.
- Choose Handle (Q), Translate (E), Rotate (R), or Scale (T) from the transform controls.
- Drag the visible handle in the viewport. For a precise value, enter Location, Rotation, or Scale in the Inspector when that field is available.
- Check the result from another angle and save the scene.
What you should see
The selected object has the intended transform.
If something goes wrong
- A locked object or one inside a locked group cannot be changed until it is unlocked with the required access.
- If handles are hard to see, select the object again in the Outliner.